
The concept
This prototype illustrate a mobile app that aims to help students avoid the boredom and stress and help them spend their time in a creative way: reading, watching or playing. The initial concept was to let the player choose their mood and then the app will suggest 10 activities based on that mood. A significant upgrade was regarding the time in terms that the user could now choose a mood then the available time for doing that activity. For example, if the user is bored on a bus on their way home, he can choose the suitable activity based on mood and time.
The targeted audience
This app would be suitable for teenagers and students between the ages 14-25. The goal for this app is to transform the stress and boredom into a creative way of spending time so the audience can vary.
More details about the prototype are available here. Prototype available here.
